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page: Home > Internet Go > Documentation > Command overview > Ordered by name
author:J. van der Steen
updated:19-04-2014


copyright (C) 2005 PANDANET

Commands ordered by name


addtime
descriptionAdd time to your opponent's clock.
syntax addtime minutes
example(s)
addtime 3
You added 3 minutes to your opponent's clock.
notes
  • When an player adds extra time to his opponent's time, addtime will also enter a kibitz in the game record (sgf) saying how much time was added to which player.
contextplaying
see alsokibitz, match, sgf, time

adjourn
descriptionRequest the adjournment of a game in progress.
syntax adjourn
adjourn move
example(s)
suff> adjourn
duff>
Your opponent requests an adjournment. Use <adjourn> to adjourn, or <decline adjourn> to decline.
duff> adjourn
Game has been adjourned. Game saved.
notes
  • For the 2nd form (adjourn move) see sealed.
  • To adjourn the game, both players must enter adjourn.
  • To restart an adjourned game, use the load command.
contextplaying
see alsodecline, load, resign, save, sealed, stored, uptime

all
descriptionList the observers watching a game.
syntax all [gamenumber]
example(s)
all 23
Observing game 79 (NN vs. gg) : guest886 NR guest1314 NR againing 5k* KingFough 2d* WilliamJ 10k* guest1366 NR ... Found 36 observers.
notes
  • The players of a game can omit the game number to list their own observers.
contextplaying, observing
see alsogames, match, observe

channel
descriptionList channels, or set the title of the designated channel.
syntax channel
channel number title words...
example(s)
channel 23 title Indepth discussion of the tsuke-nobi joseki
Title set.
notes
  • Channels are a forum, or meeting place, where people are able to gather and communicate with each other. Channels should also be used for group discussions on a particular topic, rather than using the shout command. You can only enter one channel at a time and communicate only with members in the channel you have entered.
  • Channels are numbered 1 through 98.
  • Channel 1 is preserved for professional players.
  • Channels might have a title.
  • See the yell command to learn how to create, enter and leave channels.
contextcommunication
see alsoshout, tell, toggle, who, yell

chatter
descriptionSend some chit-chat to a designated game.
syntax chatter [gamenumber] words...
notes
  • Chatter usually is used for chit-chat. For game related comments please use the kibitz command.
  • Messages sent with chatter will not be seen by the players of the game nor will it be written to the game record.
  • Users can suppress chatter messages by executing the command toggle chatter false.
  • In case you're observing or playing just one game you can omit the game number.
  • The chatter command can be abbreviated using the ' (single-quote).
contextcommunication, observing, playing
see alsokibitz, observe, say, shout, tell, toggle

decline
descriptionDecline the invitation to play a game.
syntaxdecline playername
decline adjourn
example(s)
suff> match duff B 19 75 10
duff>
Match[19x19] in 75 minutes requested with suff as White. Use <match suff B 19 75 10> or <decline suff> to respond If you wish to decline, enter: decline suff If you wish to accept, enter: match suff B 19 75 10 or: match suff
duff> decline suff
notes
contextplaying
see alsoadjourn, match, toggle

delete
descriptionRequest the deletion of the server-side copy of an adjourned game.
syntax delete whiteplayer-blackplayer
example(s)
delete suff-duff
Only one player has marked the game to be deleted. When the other player deletes the game, it will be removed.
notes
  • Both players need to delete the game before it is actually removed.
  • Although both players need to delete a stored game, they do not need to do it at the same time, or be on IGS at the same time.
  • Once a stored game is deleted it cannot be recovered.
  • The server stores games for a limited time. The uptime command shows the number of days games are preserved.
  • Use the stored command to create a listing of adjourned games.
contextplaying
see alsoadjourn, load, resign, save, sealed, stored, uptime

erase
descriptionErase all messages which are addressed to you.
syntax erase
example(s)
erase
Messages erased.
notes
  • Even if you have no messages you'll get the same feedback.
  • Messages are preserved on the server for 30 days so important messages should be saved as soon as possible.
contextcommunication
see alsomessage, notify, stats

exit
descriptionDisconnect from IGS-PandaNet
syntax exit
notes
  • If you are playing a game, the server will attempt to save your game first before disconnecting you.
contextmiscellaneous
see alsoload, quit, save

kibitz
descriptionSend a kibitz to a designated game.
syntax kibitz [gamenumber] words...
notes
  • A kibitz usually is used for game related comments. For chit-chat please use the chatter command.
  • A kibitz will not be seen by the players of the game but will be written to the game record. Messages sent with chatter will not be written to the game record.
  • Users can suppress kibitz messages by executing the command toggle kibitz false.
  • In case you're only observing or playing one game you can omit the game number.
  • The kibitz command can be abbreviated using the " (double-quote).
contextcommunication, observing, playing
see alsochatter, observe, say, shout, tell, toggle

load
descriptionLoad the server-side copy of an adjourned game.
syntax load whiteplayer-blackplayer
example(s)
load suff-duff
notes
  • Both you and your opponent need to be on the server to be able to resume an adjourned game.
  • Use the stored command to create a listing of adjourned games.
  • Related documents: escaping
contextplaying
see alsoadjourn, delete, look, match, resign, save, sealed, stored

look
descriptionLook at the position and date of adjournment of a stored game.
syntax look whiteplayer-blackplayer
example(s)
look suff-duff
The date on the game is Fri Apr 22 16:48:55 2005
notes
  • The way the position is shown depends on the client used.
contextplaying
see alsoadjourn, load, save, stored

mail
descriptionThe first form mails yourself an SGF file. The second form mails yourself your messages. The third form mails yourself a document.
syntaxmail me white-black-day-hour-minute
mail me yourname
mail me filename
example(s)
mail me suff-duff-18-20-58
Game mailed.
suff> mail me suff
Messages mailed.
mail me teach
Document mailed.
notes
  • The mail will be sent to the address as listed in your stats information.
contextmiscellaneous
see alsoaddresschange, automail, message, psmail, sgf, stats

message
descriptionSend a message to a user.
syntax message username message
message
example(s)
message suff hi there, i will return around 3pm
message saved
message
duff 04/23/05 11:30: hi there, i will return around 3pm
notes
  • In case the user is on the server the message is delivered immediately, otherwise the user receives the message when logged on next time.
  • Messages are preserved on the server for 30 days so important messages should be saved as soon as possible.
  • You can read messages with the command message.
  • You can E-mail yourself your messages with mail me messages.
  • You can remove messages with the erase command.
  • The message command has a builtin limit on the length of the message. You will be warned once when you exceed this limit. When you exceed it again you will be disconnected from IGS-PandaNet for 6 hours.
contextcommunication
see alsoerase, mail, notify, stats

moves
descriptionReturn the moves (and other information) of the supplied game.
syntax moves [gamenumber]
example(s)
moves 24
1. B q16 2. W p4 3. ...
notes
  • The moves command can also be used to end a game which is in minus time.
contextplaying, observing
see alsorefresh

notify
descriptionInform both you as the designated user the moment he or she connects to the server.
syntax notify [username]
example(s)
notify duff
notify
suff is looking for duff
notes
  • The moment duff connects duff will get informed: "suff is looking for you".
  • The moment duff connects suff will get informed: "duff is now on". And in case suff has the bell turned on it will ring as well.
contextcommunication
see alsomessage, stats, toggle, user, who

observe
descriptionObserve a game in progress.
syntax observe gamenumber
example(s)
observe 12
You are now observing game 12.
contextobserving
see alsoall, games, match, team, time, trail, unobserve, watching, who

quit
descriptionDisconnect from IGS-PandaNet
syntax quit
notes
  • If you are playing a game, the server will attempt to save your game first before disconnecting you.
contextmiscellaneous
see alsoexit, load, save

register
descriptionSet your E-mail address to the supplied address.
syntaxregister E-mail-address
example(s)
register suff@pandanet.co.jp
Disconnected.
notes
  • As soon as you register you will be disconnected and a new password will be mailed to your new address.
  • Your win/loss information will be preserved as well as your rating.
  • Your rank will be reset to NR.
  • Your registration date will be reset to the current date.
  • Not all E-mail addresses are acceptable, most notably anonymous and guest addresses.
  • To register a new account please visit the online registration form at www.pandanet.co.jp/English/register/
contextmiscellaneous

save
descriptionCreate a server-side copy of your game.
syntaxsave
example(s)
save
Game saved.
notes
  • In case you get disconnected from the server during a game you can load the saved copy of the game once you and your opponent are back on the server.
contextplaying
see alsoload, match

say
descriptionSend a message to all players of the game you're playing.
syntax say message
example(s)
say Have a nice game
*suff*: Have a nice game
notes
  • Unlike tell which is a completely private means of communication the say message will be stored in the SGF record of the game.
  • The say command can be abbreviated to , (semi-colon).
contextcommunication, playing
see alsochatter, kibitz, sgf, shout, tell, yell

sealed
descriptionPlay the sealed move after loading a game.
syntax sealed [gamenumber]
example(s)
sealed
notes
  • Games on IGS-PandaNet can be adjourned with the next move unknown to the opponent (adjourn move). After loading such a game, the player who made the sealed move must enter: sealed.
  • The game will continue with the sealed move (if it was legal).
  • In case multiple games are being played you have to supply the game number as well.
contextplaying
see alsoadjourn, load

sgf
descriptionList available SGF files for any player matching the supplied pattern.
syntaxsgf pattern
example(s)
sgf suff
suff-duff-18-20-58
notes
  • The returned filenames have the format: white-black-day-hour-minute where the time refers to the moment the game was finished.
  • The duration SGF files are stored on IGS depends on various conditions, for example the strength of the players involved.
  • You can replay an SGF file (teach), mail yourself the file (mail) or mail yourself the PostScript version of the game (psmail).
contextmiscellaneous
see alsomail, psmail, results, teach, tokens

shout
descriptionBroadcast supplied message to all users on the server whom are willing to receive such messages.
syntax shout words...
example(s)
shout Live coverage of the Honinbo title starts in one hour
!suff! Live coverage of the Honinbo title starts in one hour
notes
  • The user who is shouting will not see his/her own shout.
  • The purpose of shout is to broadcast announcements of general interest. Please be polite and use your good judgement and always realize that your message will be seen by young, old, male, female and lots of different nationalities before using this facility.
  • Users can suppress shout messages by executing the command toggle shout false.
  • System messages can not be suppressed. Such messages look like: !!admin!! The system will be restarted in 5 minutes from now.
contextcommunication
see alsotell, toggle, usage, yell

stored
descriptionList your (or supplied playername's) stored games.
syntax stored [pattern]
example(s)
stored
suff-duff
stored suf
suf-duf suff-duff
stored -suf
suf-duf
notes
  • When no player name is supplied your stored games are listed.
  • When you supply a pattern the stored games of players who's name start with the supplied pattern are listed.
  • When you add a leading hyphen the match has to be exact.
  • Stored games are preserved for a limited amount of days on the server. The command uptime shows how long.
  • Use the look command to display a stored game and moment of adjournment.
  • Use the resign to resign a stored game.
contextplaying
see alsoadjourn, delete, load, look, resign, save, uptime

teach
descriptionIn its first form a teaching game is started on an empty board of the requested size. In the second form you start a replay of an existing sgf file.
syntax teach boardsize
teach sgfname
example(s)
teach 19
teach suff-duff-18-20-58
notes
  • In a teaching game you control the board, ie. you play both black and white.
  • Besides, you will be able to see the kibitz.
  • A teaching game will not be count towards the rating system.
  • You can give the game a descriptive name with the title command.
  • To end a teaching game give either the resign or adjourn command.
  • You can set 'marks' using the mark command. A later undo command will remove all moves up to the mark.
contextplaying, observing
see alsoadjourn, games, gteach, load, match, name, sgf, sgfviewing, title

team
descriptionPlay a Pair-Go or Ren-Go game where 2 (or 3) players play in turn against 2 (or 3) opponents.
syntax team b1 w1 b2 w2 [b3 w3]
example(s)
team Shibui suff phoenixnl duff
Shibui and phoenixnl will play black against suff and duff
notes
  • If a player enters any of the names in the wrong order, the following message will appear: "The order of players does not agree."
  • During a team game, tell will not work. Use the say command instead. All players will see the say message.
  • Variables such as board size and time cannot be set.
  • If a team game is adjourned, any team member can restart the game using the load command, given all players are present.
  • If you forget the order of play during a game, enter time or refresh
contextplaying
see alsoadjourn, channel, load, match, refresh, say, stored, time

tell
descriptionSend message to supplied user.
syntax tell username message
tell gamenumber message
example(s)
tell suff hi there...
Setting your "." to suff
notes
  • Once you used tell you can send messages to the same user just using . message (the dot abbreviates tell username where username is the last user you talked with).
  • The tell gamenumber message is a special form which will send the message to all players of the supplied game number.
  • The tell command has a builtin limit on the length of the message. You will be warned once when you exceed this limit. When you exceed it again you will be disconnected from IGS-PandaNet for 6 hours.
contextcommunication
see alsomessage, notify, say, shout, yell

time
descriptionDisplay the thinking time left. If a player is in byo-yomi, (B) will be displayed after the time, plus the number of moves left to play.
syntax time [gamenumber]
example(s)
time 42
Game : 42 White(ivy) : 8:49 (B) 19 Black(tim) : 4:04 (B) 15
notes
  • If no game number is supplied a report of all games played or observed will be returned.
  • The command refresh (or moves) will end games in overtime (minus time).
  • Some clients have "time control" to compensate for "net lag". Such clients are able to stop the player's clock the moment a move is made, instead of when it reaches IGS. In such cases the clock appears to jump backward at every move.
contextplaying, observing
see alsoaddtime, games, moves, refresh

title
descriptionSet a descriptive title on a teach game.
syntax title [description]
example(s)
title Discussing the nadare joseki
title set.
notes
  • The title will also be set in the SGF file of the game.
contextplaying
see alsogteach, name, sgf, teach

trail
descriptionAutomatically observe any game played by a selected player.
syntax trail username
example(s)
trail suff
You're now trailing suff
notes
  • The trail will work only while you and the selected player are on IGS for the current login. If either you, or the selected player, logout, then trail must be reset.
  • Multiple games by the same selected player are also automatically observed.
contextobserving
see alsoobserve, unobserve

unobserve
descriptionStop observing a game (or games).
syntax unobserve [gamenumber]
example(s)
unobserve 12
You stopped observing game 12.
notes
  • When no game number is supplied you stop all observing.
contextobserving
see alsoall, games, match, observe, watching

uptime
descriptionDisplay various server characteristics and parameters.
syntaxuptime
example(s)
uptime
The server has been up 32 days 4 hours 2 minutes The current time (GMT) Mon May 2 23:49:50 2005 The current time (IGS) Tue May 3 08:49:50 2005 Locking Off Max moves per game 1000 Max dead stones per game 750 Max account name length 20 Max number of games a player can observe 2013 Number of aliases allowed 20 Number of moves between saves 20 Number of allowed connections 5000 Max channel number 99 Max Board Size 19 How many days games are stored 15 Players 1222 Games 336
notes
  • The output in the example has been slightly modified.
contextmiscellaneous

who
descriptionList currently connected players.
syntax who
who rank[-rank] [flags]
who rating[-rating] [flags]
example(s)
who 4d
Info Name Idle Rank | Info Name Idle Rank QX -- -- gamachan 4m 4d* | X -- -- EDMUND 4m 4d QX141 -- nanka2 13s 4d* | Q -- 298 ys 0s 4d* SX -- -- suff 0s 4d | -- 179 billout 6s 4d* ******** 33 Players 296 Total Games ********
contextinformation
see alsochannel, choice, games, igs, rank, rating, stats, toggle, user

yell
descriptionCreate and/or enter a channel, send a message to the users present in a channel or leave a channel.
syntax yell \number
yell [\number] message
yell \-1
example(s)
yell \23
[creates and/or enters channel 23]
yell \23 hi all
[sends message to all present in channel 23:] 23 suff: hi all
yell hi all
[sends message to all present in current channel:] 23 suff: hi all]
yell \-1
[to leave the channel]
notes
  • Channel 1 is preserved for professional players.
  • When the last user leaves a channel it's being deleted.
  • See the channel command to read all about channels. For example how to give a channel a title.
contextcommunication
see alsochannel, say, shout, tell, who

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Commands by name

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