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3.6 Solutions
One solution is to play by territory rules, under which every
unnecessary reinforcing move made inside your own territory costs you
one point. Another solution is the following:
Let's say that if Black fills the last neutral point in Dia. 3-7 he
gets only half a point for that stone, and the other half point is
given to White. If Black reinforces at 'a' then he will be the last to
fill a neutral point, and will lose one point: half a point will be
subtracted from his territory and added to White's. If White also makes
an unnecessary reinforcing move somewhere in Dia. 3-7, then White will
fill the last neutral point. Compared with Black's filling last, White
will lose one point because no half-point transfer takes place. So if
either player reinforces blindly he loses a point.
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Dia. 3-7 |
Instead of talking about filling the last neutral point, we can say
with slightly greater generality that half a point is deducted from
Black's score and added to White's score whenever Black makes the last
competitive move. This rule, known as the Taiwan rule, is an extremely
interesting modification of area rules. In formulating this rule, the
key problem is how to define the last competitive move. A concise but
complete definition would be highly significant; it would put the
finishing touch on area rules.
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