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6. Commentary on Territory Rules I
The rest of this discussion will concentrate mainly on territory rules
I, making comparisons with area rules III, and with territory rules II
in cases of seki with territory or one-sided neutral points. Before
getting around to special cases, we will see how an ordinary game is
played under territory rules I, using some actual game records. We will
observe that in the normal case there is no difference between territory
rules I and traditional territory rules. In particular, if play stops by
mutual agreement at the preliminary end in territory rules I, the game
ends at the traditional end. The main significance of territory rules
I is therefore only felt when unusual positions arise. I would like
to demonstrate that territory rules I can settle such positions in a
completely logical way.
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Our first example is the second game of a ten-game match between Go
Seigen (White) and Hashimoto Utaro. Dia. 6-1-1 shows White 274, the last
move of the game under traditional rules. At this point Black agreed
that the game had ended and allowed White to connect the ko in the upper
right, because White would have won the ko fight. White won the game by
one point.
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Dia. 6-1-1 (White 274) White wins by 1 point |
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